Unlike gods and suras, whose transcendental skills are their own power, most humans (excluding halfs) must borrow the power of another entity to cast magic. Spells are derived from transcendentals used by the source entity. For example, hoti kubera is derived from the earth-type transcendental skill Gigantic Force.
History of magic Edit
- Divine magic, borrowing the power of a god. Before the year N0, humans could borrow the power of a variety of gods.
- Fiendish magic, borrowing the power of a nastika.
Several events have limited the types of magic that humans can use:
- Around the year D0, humans severed their ties with suras to side only with gods. As a result, fiendish magic can no longer be used.
- Sometime in the past, Kali disappeared. As she was the only god with the Chaos attribute, Chaos magic disappeared with her. For unknown reasons, however, Teo Rakan is able to use Chaos silent magic (see below), which should have disappeared as well.
- During the Cataclysm, the link between humans and gods was nearly severed as well.
As a result, humans can now only borrow the power of 11 gods, apparently the 11 strongest for each attribute (excluding the Chaos attribute).
Types of divine magicEdit
Currently, divine magic can be divided into several types:
- Word magic: these require uttering a magic word to cast the spell, and include:
- hoti magic: these can be used by anyone, regardless of their birth attributes. Daily usage and power increases if you have more of the right attributes.
- bhavati magic: these can only be used by those with a corresponding birth attribute. Daily usage and power increases if you have more of the corresponding attributes.
- Idha Etu magic: this spell is used to summon a god. This requires no formulations, but requires part of the summoner's lifespan.
- fusion magic: this is not a separate magic category in the proper sense. Instead it fuses two or more hoti or bhavati spells to create a spell with a new effect.
- Silent magic: these do not require a spell or vigor. However, using silent magic in combination with word magic may increase vigor usage. This is the case, for example, when using silent magic to control the path of hot indra.
Both hoti and bhavati mean existence in the language of gods, and both require math formulations to be cast correctly. idha etu means in this place, alight in the language of gods.
This type of magic, borrowing the power of a nastika, could be used by humans until around the year D0. It was dangerous to use, since miscasting could result in the destruction of the magician and his allies as well as his enemies.
Six factors determine how good a magician is at using magic:
- Birth attribute: determined by the month, day and hour of birth. It determines the availability of bhavati magic, as well as of silent magic.
- Divine affinity: talent for magic. Divine affinity is almost always set at birth. While one can train to increase their divine affinity through meditation and mental discipline, any increase would be negligible. In some rare cases, there are quarters with a divine affinity of 0, but it appears to be practically unheard of for pure-bloods. Kubera Leez, however, has a divine affinity of 0.
- Vigor: once vigor is depleted, a magician cannot cast any more spells. Pure-bloods and quarters can restore this faster by eating, sleeping and having a positive state of mind.
- Intelligence: the ability to quickly and accurately understand and visualize the spell. A spell cannot be cast unless the magician grasps the underlying theory.
- Concentration: the ability to keep the mind from wandering.
- Mastery: increased mastery (via practice) can increase the number of uses per day, as well as the variety of applications. For example, Asha Rahiro is able to cast multiple instances of hoti brahma and hoti asvins in a day, and Ran Sairofe is able to cast multiple instances of hoti kubera in a day.
Magic requires an extensive knowledge of science and requires mathematical calculations. As examples:
- Rapid calculations, Topology, and trajectory planning are part of the university course for learning magic.
- bhavati kubera requires knowledge of topology, physics, and astronomy.
- In the finite (Currygom's side novel), it appears that healing spells are based on Time Theory. Even Asha Rahiro admits this to be difficult to understand.
- The shipment of goods for Lorraine Rartia's store also included a book on Atomic Theory, so this may be necessary to understand creation magic.
In some rare cases, a pure-blood or quarter is able to use magic without calculations. This is unrelated to intelligence. Instead, it depends on one's ability to intuitively grasp dimensions higher than the one the person resides on. This method is similar to that used by gods and suras, who also do not require calculations. However, it is less accurate than spells made with calculations, so the magician may end up harming himself and his allies. The two known cases of magicians able to use magic without calculations are:
- Ran Sairofe, quarter. 
- Kubera Leez, pure-blood. The corresponding test is to test whether an individual can visualize Klein's bottle. Leez was able to pass this test.
Back when fiendish magic was available, there were no additive rules between divine affinity and fiendish affinity. However, a person with a value of over 1000 for one value, will always have a value of 0 for the other value. For example, a person with a divine affinity over 1000 will have a fiendish affinity of 0, though it is possible to have 900 for both.
There are 6 aspects to spell-usage:
- Uses per day: affected primarily by one's birth attribute. The number of uses can increase with Mastery. This is limited by vigor. It is reset every day. (See table)
- Maximum power: the strength, duration and range of the spell. Limited by vigor. (See table and formula)
- Scope of application: intelligence and mastery will allow more sophisticated use of the spell. However, more complex magic also uses up more vigor.
- Accuracy: affected primarily by intelligence and concentration. Also depends somewhat on divine affinity.
- Conception time: the time it takes to visualize the spell. This depends on intelligence, concentration and mastery. Most spells depend on quick calculations, but some require more sophisticated theories that can be difficult to calculate calmly when in critical situations.
- Response time: how fast the spell takes effect. This is determined by one's birth attribute and divine affinity, but it can be reduced a bit through concentration.
|Hoti magic||Bhavati magic|
|Attribute||Minimum Daily usage||Power multiplier||Minimum Daily usage||Power multiplier|
Maximum power = Divine Affinity x Birth Attribute multiplier
Example: A fire/fire/wind magician with a divine affinity of 100 will result in the following daily usage:
- hoti agni with max power of 400, and 3 casts of bhavati agni with a power of 300
- hoti vayu with max power of 200, and 1 cast of bhavati vayu with a power of 100
The number of daily uses can be increased with practice.
- ↑ 1.0 1.1 1.2 Kubera, Season 1 Episode 65: The Night it Rained Fire (2)
- ↑ Kubera, Season 1 Episode 34: The Golden Knight (8)
- ↑ the finite, Chapter 2
- ↑ 4.0 4.1 Kubera, Season 2 Episode 27: Reflection (1)
- ↑ Kubera, Season 2 Episode 12: Blood (7)
- ↑ 6.0 6.1 Kubera, Season 2 Episode 57: Grudge (7)
- ↑ Kubera, Season 1 Episode 6: The Queen and the Bum (1)
- ↑ 8.0 8.1 Kubera, Season 1 Episode 24: AAA Magician (4)
- ↑ Kubera, Season 1 Episode 64: The Night it Rained Fire (1)
- ↑ Kubera, Season 2 Episode 13: The Weapon of a God (1)
- ↑ Kubera, Season 2 Episode 22: Caution (2)
- ↑ Kubera, Season 2 Episode 132: Falling Petals (6)
- ↑ Kubera, Season 2 Episode 37: The Test of the Sword (4)
- ↑ 14.0 14.1 Kubera, Season 1 Episode 19: The Sorrow of Loss (8)
- ↑ Kubera, Season 1 Episode 56: The Wavering King (6)
- ↑ Kubera, Season 2 Episode 34: The Test of the Sword (1)
- ↑ Kubera, Season 2 Episode 53: Grudge (3)
- ↑ Kubera, Season 1 Episode 30: The Golden Knight (4)
- ↑ 19.0 19.1 Kubera, Season 1 Episode 89: Lies for You (1)
- ↑ Kubera, Season 1 Episode 90: Lies for You (2)